class TFNukeWarnMsg extends LocalMessage;

static function string GetString(
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1,
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{

	return "NUCLEAR LAUNCH DETECTED!";
}

static simulated function ClientReceive(
	PlayerController P,
	optional int Switch,
	optional PlayerReplicationInfo RelatedPRI_1,
	optional PlayerReplicationInfo RelatedPRI_2,
	optional Object OptionalObject
	)
{
	Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);

	P.ClientPlaySound(sound'TFMedia.tfNKWarning');
}

defaultproperties
{
     bIsUnique=True
     bIsConsoleMessage=False
     bFadeMessage=True
     Lifetime=5
     DrawColor=(B=0,G=32)
     StackMode=SM_Down
     PosY=0.160000
     FontSize=1
}
